MR Game

SkyCaptain

ROLE

UX Designer

EXPERTISE

Prototyping

YEAR

2024

Project description

Project description

Project description

The objective of this course was to introduce students into XR games and nudge us into designing similar experiences. The outcome of the course is a video prototype of

Timeline

The course duration was 4 months, running side-by-side with other modules

Mentor

Prof. Pranjal Pratim Borah, SOD, IIT Jodhpur

Team

Abhishek Manraj, Raj Gaurav Oraon, Pradnya Mungi, Sanya Shankar, Sneha R, Trishala Jain, Shreya Saboo

Background

As part of our course, we first went through 5 MR games to understand how they were made. We used this knowledge to conceptualize a game of our own.

Process

Process

Process

This is how I contributed to the project:

Idea Generation

I was part of the ideation team and helped refine the idea the game would be based on: a strategy based game where the user would grab flying airplanes around them based on how much fuel each plane has and land it by throwing it to nearby runways (mapped onto horizontal surfaces)

Video Prototyping

Collaborated with team mates to create an onboarding video before the gameplay to give more context to the user.

Solution

Solution

Solution

Video prototype of the MR game. The game starts with an airplane flying from the virtual sky (ceiling). The user catches it and throws it to the runway mapped onto
the nearest table.

Progressive difficulty

As the user completes each level, difficulty increases in the form of more number of airplanes, faster fuel depletion, runway congestion, etc.

Aim and throw

The user is required to find the best force with which to throw and aim in the right direction for the airplane to land successfully.

Learnings

Learnings

Learnings

What I learnt through this project

On-boarding

I realized the importance of proper on-boarding and setting the context for the user before starting the experience.

Gameification & User Attention

A gamified experience with varying levels of difficulty that gives the user a sense of progress lets you keep the user engrossed in the experience.